Mathematics for Computer Graphics (2nd Edition)


John Vince shows you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.











Essential Mathematics for Computer Graphics 
by John Vince

ISBN 978-1-85233-380-5, Springer-Verlag, 2001

In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.



Essential Computer Animation by John Vince

ISBN 978-1-85233-141-2, Springer-Verlag, 2000

I tell you about the principles used in the powerful software products currently available on the market; the terms and processes involved; and in an easy-to-understand way, with no complicated math.

Essential Virtual Reality

Essential Virtual Reality tells you what is and isn’t VR! I provide a potted history of VR and explain in easy-to-understand terms what computers is and how it is integral to VR systems. You’ll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and take a look at a working VR system.

3-D Computer Animation

3D Computer Animation presents a clear and accessible guide to modern techniques for three-dimensional computer animation. Richly illustrated, it describes the major techniques and algorithms used to produce animated computer graphics in television, advertising, film special effects and flight simulators.

3-D Computer Animation

3D Computer Animation presents a clear and accessible guide to modern techniques for three-dimensional computer animation. Richly illustrated, it describes the major techniques and algorithms used to produce animated computer graphics in television, advertising, film special effects and flight simulators.

Computer Graphics

A comprehensive, state-of-the-art introduction to computer graphics in 2D design, Stunningly illustrated with outstanding examples from leading international design exponents, this is the essential reference for anyone working with computer graphics in design.

The Language of Computer Graphics

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Directory of Computer Graphics

This second edition of The International Computer Graphics Directory lists companies manufacturing and supplying computer graphics hardware, software, systems and services, together with details of the products and services they offer.




Computer Graphics for Graphic Designers

This book introduces readers to the principles of computer graphics and includes: computer principles, 2D computer graphics, peripherals, 2D monochrome applications, colour systems, frame stores,3D computer graphics, modelling, shading and realism, turnkey systems.



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